SUBJECTS COVERED:

·       Two-,Three and Four-Man Room Clears

·       Areas of Responsibility

·       Points of Domination

·       Sectors of Fire

·       Command and Control

·       Shooting on the Move

·       Target Discrimination

·       Breaching

·       Hallway Clears

·       Stairwells

·       Deliberate and Rolling Assaults

GEAR LIST:

·       Handgun with Three Magazines and a Light Source

·       Handgun Holster and Magazine Pouches

·       Carbine with Three Magazines, Light Source, and Sling

·       500 Rounds of Standard Handgun Ammunition

·       650 Rounds of Standard Carbine Ammunition

·       300 Rifle Simunition and Sims Bolt 

·       100 Handgun Simunition and Sims Handgun 

·       Sims Protective Gear If Available

·       Two Distraction Devices

·       Breaching Tools

·       Body Armor and Full Callout Kit to Include a Helmet

·       Eye and Ear Protection

·       Gloves and Kneepads